| Order Galactic Emperor! | Thr 2008.07.24 22:15 |
We estimate the game will be available again in 10-12 weeks.
| Click to Order! |
Galactic Emperor is a fast paced empire-building board game of exploration, conflict and struggle for dominance. The last Galactic Emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you’re one of the Planetary Dukes who wants to fill it. Each player controls a space sector with a home planet, and for a time, shares the power of the galactic throne. During the fight for control, the central Omega Sun is heading toward collapse… a cataclysm that will only accelerate the chaos!
The game plays over several rounds, and within each round, the roles players choose determine what happens next. There are 7 different types of roles: Explorer, Steward, Merchant, Engineer, Warlord, Regent, and Scientist. All players get a turn to act during each role. Players discover planets, gain resources, build ships, and attack space fleets in a desperate effort to grind foes into cosmic dust!
The player with the most victory points at the end of the game wins, becoming the ultimate Galactic Emperor!
| Delvers Dungeon | Mon 2008.03.20 00:00 |
| We're Number 1! | Mon 2008.02.04 22:20 |
Hey! Check it out. RuneSword 2 showed up on the 1up Top 101 Free Games. That's right - after countless years (well, 4-5 years anyhow) and zillions of man hours (no really - it's zillions), RS2 has gotten some proper hype! Congrats especially to the great folks who continue toiling away on the code base and thinking of new nifty things to do (and bugs to fix).
If you happen to have questions, comments, concerns or other conundrums, just post 'em here on the friendly forums. These folks can answer your common questions and offer up some helpful hints.
| Well, THAT's Something! | Thr 2008.01.31 21:45 |
I think I'll list out the tasks again. That generally gets me depressed and motivated at the same time. And I'll open up those data files. And maybe change the intro screen a bit - that always cheers me up! And then.... maybe I'll add a few more lines of code. Who knows? This may begin a whole new trend!
| Top 10 | Sun 2008.01.27 21:15 |
I'm very pleased Galactic Emperor was named as one of the Top 10 Upcoming Games for 2008 by the Dice Tower. Thanks Tom and Sam! It's an honor to be considered and great to know we're above the radar a little bit.
I've also requested a special event at Origins Game Fair this year in Columnbus, Ohio for Galactic Emperor. We'll see if they accept it.
Another news note: I turned Forum Registration back on. It has been turned over for many months, but I think I've figured out a way to stop the pesky spam-bots from requesting access which was flooding my e-mail box in the past. Human spamers - I'll deal with them on a case by case.
In the mean time, if you have any trouble with the forum, you can always post a question or comment - I'm checking pretty much every single day (sometimes multiple times during a day).
| A Small Update | Tue 2008.01.22 23:20 |
If you have any other questions or comments, please send me an e-mail or post on the forums right here. And thanks for visiting the site!
| Merry Chirstmas! | Mon 2007.12.22 00:50 |
| Ah Well | Mon 2007.10.11 22:23 |
| Love and Delvers | Mon 2007.08.31 22:13 |
| GENCON! | Mon 2007.08.13 21:30 |
It's beginning to look alot like GENCON - everywhere you go! Indy is feeling different this week - completely different. There's dancing geeks and zombies. There's special Ram brew and card-driven war games. There's Stormtroopers eatting at Steak-n-Shake. And I'm there too - right in the middle of it all. These are my people....
This year we're running Galactic Emperor and milling about. I hope to see many folks - friends and foes alike. Bring 'em all on! And if you're there, look for us in the Open Gaming Room (116) on Thursday and find us via the BG HQ on Friday. Else, I'll be doing what everyone else is doing: getting my game on!
| Galactic Emperor Rules | Sun 2007.08.03 21:10 |
This isn't the final copy, but we hope it's close. If you have any questions or comments about the rules, please let us know! We'd really appreciate your opinion on how well it reads, how easy (or difficult) the game seems and any point that needs clarification.
| Back from Origins! | Sun 2007.07.22 14:40 |
Dungeon Delvers? It's sitting there for now at about 80% done. It will not be forgotten! But I'm sinking alot of time in Galactic Emperor now. Once I get that squared away and moving toward production, I can divert back to Delvers 100%. Just a question of bandwidth right now - only so many hours are available to me. So don't fret. Delvers will be finished!
| Off to Origins! | Tue 2007.07.05 22:15 |
I'll post a session report (or whatever notes seem right) when I get back on Sunday (or maybe Monday). Wish me good fortune and good play testing!
| Origins | Tue 2007.06.28 23:10 |
So as for a subject, I've been most focused on and ramping up for the Origins show. I'm going to be there only on Saturday (that's all I could manage in my schedule this time), but I'll be there all day and into the early evening. The good news is if you find me, I'll have t-shirts to give away if you win a demo of GE (or if you convince me you need one). Anyone who is a regular here knows you have my attention and gratitude.
And if you're among the throngs who are grumbling, "So what! What's up with Delvers??" I can only say - we're on it! Dan and I talk about it almost every day (so that's something) and I even put some work in on it. Just today I was once again estimating the work remaining - a wearisome, wretched task. Suffice to say, we will get it done, but it won't be done until then.
Other tid bits. Let's see. I am of course working on other games - shouldn't be too much of a surprise - and figuring out a bigger business plan for CrossCut Games. I still have to maintain my work work (the full time job I have during the day), so can only devote so much to the task. But it is still quite fun and rewarding. I'm also playing games regular - the other night, I played Caylus with my wife and eldest daughter and truly enjoyed it - really, the most fun I've had with that game yet. And I'm reading a book on John Adams (David McCullough) - great book.
| Delving! | Tue 2007.06.02 12:20 |
I've been playing Etrian Odyssey on the DS over the last few weeks. It brings back all the wonderful memories of old - you even have to map the dungeon as you play (made very easy with the DS stylus). It's definitely fun and I really appreciate the passion put into it. So I was having fun until I got the first major boss monster on level 5 from which you cannot escape. So if you get into that battle, and you're not ready for it, you're sunk. Couple this with being unable to save your game in that spot (or anywhere near by), you have to replot the entire journey - smashing your way down to the 5th level and hope you can this time swat the baddie. I'm tired of it. Three times in, three times dead. I may try again, but man, it's not fun. And therein is the rub. I'm all for a throw back to days of yore, but let's be decent about it. Let's not suffer for it.
This of course all plays back into Devlers of course. All games are in some way research for Dungeon Delvers. We certainly do allow saving your game. And we have to stay completely focused on fun all the way through. That's a reason (excuse?) why we're still working on the game. Yes, I'm too close to it and overly critical - but I want to do the very best we can packing fun in every moment of play.
| Galactic Emperor! | Tue 2007.05.15 22:30 |
We're going to Gencon! The CrossCut Games limo will be pulling up to the curb and strutting out with glittering games. Galactic Emperor, our first board game, is in full final testing now and we're on the prowl for distribution angles. If you want to play, just stop on by the board room at Gencon and shout for a seat at the table. We'll be happy to take you through the rules and play right along with you.
As for Delvers, it couldn't be better! The game is also in early testing (just us right now) and we're tuning up the adventures and turning on the excitement. Hopefully, we'll get this puppy out the door very soon! It's looking fine with actually *more* adventures that we originally planned. I love it!
And on the other front, we have yet another game almost ready for testing! Yes, this one is a Euro-style card game. More on that baby a bit later.
| Runesword II 2.5.0 Released | Sat 2007.04.21 21:20 |
https://sourceforge.net/projects/runesword/
RSII is composed of two elements: a 'Creator' for creating games (known as tomes), and a 'Player' to play the tomes. The Creator is an easy-to-use, completely flexible game construction set and world builder. The Player features turn-based, strategic combat, 50+ skills, races, a dozen small and full-length adventures, an instant random adventure generator, and different worlds to play in (fantasy and sci-fi).
Fixes in the Creator include updates to the tome wizard and tome packager, several fixes and improvements in searching, map-making and trigger-editing, and increased capabilities when designing worlds. Overall, the Creator has become more user-friendly with easier adventure sharing, additional stability and more options, especially in world construction and character archetypes. Creators can now assign additional stats to new characters, and design new magic systems based on those stats. Entire areas of maps may now be saved to the library as well, speeding up game creation and improving options for Creators.
Changes to the Player include improvements to game saves, items, creature graphics, the character screen, and the combat screen, and additions to the content library. A tray icon is included for the first time, useful for switching away from the game to another program. Players are now given more information about their characters and can see abilities change as armor and weapons are exchanged. The 'Greedy Merchant' Bug was fixed. Weight and bulk limitations have been added in for more realism. The ability to quickly change worlds was also added in, to take full advantage of the worlds now part of the standard download. Medium and long weapon ranges were also changed to extend further. Items in general have received a huge upgrade. Items in the game now have a size, and it must match the character's size to be used. Items also have a new experience level that can be checked against. Additions to the food family of items have enabled easier creation of useful and harmful food items. New items and spells that take advantage of these changes have been included in the library. Along with these changes to items, containers such as bags and backpacks must be at least as large as the items stored within. Problems with animations and creatures switching graphics during combat have been solved as well.
Several new adventures are also included in the standard DL, bringing the total number of ready-to-play adventures to almost three dozen spread across five different worlds. When you add in the random adventure generator, there are literally hundreds of hours of play in RSII without ever using the Creator to create your own adventures.
RSII is open source and completely free to use.
For more information: https://sourceforge.net/projects/runesword/ and https://www.crosscutgames.com/
| Questing | Wed 2007.04.15 15:45 |
I'm plowing through the quests still. Basically building up content and testing each of the quests. There are 32 (or maybe 33) quests to complete in Delvers. Each lasts quite some time; so it's just time consuming to test each one out in turn. And with the added complexity of random encounter placement, I'm still finding some basic problems - like having a thug require gold, preventing you from progressing in the quest, but not having any gold to give him. Or having a hydra confront your first level characters - a slaughter ensues. Not good.
But this is why we push forward. You can't find the trouble unless you put the time in. And it also indicates where more work is needed - around the edges, finishing touches, polish. Anyhow, back to work!
| Encounters! | Wed 2007.03.07 18:50 |
What else? Not much. I'm now working on a floaty-text routine so one can see some special effect stuff going off. That's pretty easy. Just need to type a bit more in and we're good to go there. And then... hmm. Maybe I'll work on ramping up monsters or finish up those trophy pictures OR put together some completed quest maps. Lots of fun things to work on!
| Toadie! | Sat 2007.02.25 00:40 |
| Working Through Encounters | Sat 2007.02.10 23:51 |
| DUNGEON DELVERS! | Mon 2007.02.05 21:45 |
It's back baby! Yes, I have taken a bit of time off from working on Delvers, but I booted it up yesterday and the game just looks like butter - very cool indeed. I just played for awhile and had fun! That's the way it should be when working on a game.
So. What to do? Why, just dive back in and get to it. It's all about content now. I have the levels plotted out, maps completed (I've gone over the original design of 30 different adventures), I have 165 encounter cards and I think Dan has several levels of monsters done (if not, I have several levels myself). Zoodles of items and spells done. Really much of it is about just finishing this stuff off and play testing. Lots of play testing.
There you go! We're back on it and I'm excited!
| New Year - New Game? | Tue 2007.01.09 21:33 |
Another bit of new news - Talisman is going to be republished! Yes, the publisher is Black Industries. Not much more news than that, but still, I find this very exciting - especially since they are stating they have some new rules in place - and a new "speedy play rules written by the legendary Rick Priestley". We'll see if they can pull off a great re-release of a grand old game.
| More News.... | |